Enemies that were once intimidating fall before you like flies. It's a fun one to replay again and again, thanks to unlockables like more powerful cards for each deck type, and protagonists that play wholly differently from one another. Prev Page 3 of 30 Next Prev Page 3 of 30 Next Unavowed. Developer: Wadjet Eye Link: The latest adventure game from Blackwell creators Wadjet Eye is one of its best, bringing in demons, exorcisms, and some light roleplaying elements that affect how the story plays out. Take it from: 'Unavowed is another fantastic adventure from Wadjet Eye, and it’s great to see studio founder Dave Gilbert back in the saddle.
The humour didn’t always land for me and some of the voice acting is a little iffy, but otherwise this is a fine example of a modern point-and-click adventure. The addition of character customisation and companions doesn’t sound like much, but it massively changes the feel of the game, even if other aspects, such as the puzzles, are still steeped in the past.' Prev Page 4 of 30 Next Prev Page 4 of 30 Next Gorogoa. Developer: Buried Signal Link: An ingenious puzzle game years in the making, hand-drawn by creator Jason Roberts.
Gorogoa tells a story with its puzzles, rather than simply placing puzzles in a thematic wrapping. This is part of what makes it something special, and particularly engrossing, as we wrote in: 'The story itself is an interesting, ambiguous framework through which to explore the idea of repeating patterns. You aren’t quite seeing the underpinnings of the game’s universe so much as you’re tuning into refrains that recur across time and scale—coherence rather than transparency. A fantastic feat of interlocking storytelling and design.'
Prev Page 5 of 30 Next Prev Page 5 of 30 Next Unexplored. Developer: Ludomotion Link: A wonderfully clever roguelike that will run on integrated graphics.
Unexplored retains much of the complex, interlocking systems that make ASCII roguelikes brilliant and endlessly replayable, like magic scrolls and potions you have to identify, and can craft yourself with the right materials. But it presents those pieces in a clean, intuitive interface instead of text, and makes combat a real-time affair instead of turn-based. You can still pause to think through your actions, but there's now an element of physical skill involved in wielding swords and axes and lances, which all have different attack animations. Unexplored's real innovation, though, is how it procedurally generates bits of lore that tie floors of the dungeon together, foreshadowing future opponents. It manages to make each dungeon feel like a unique place with its own history better than any randomly generated game before it. Prev Page 6 of 30 Next Prev Page 6 of 30 Next West of Loathing. Developer: Asymmetric Link: The funniest game of 2017, and maybe the funniest RPG we've ever played.
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